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Old Jun 10, 2007, 04:17 AM // 04:17   #1
Ascalonian Squire
 
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Guild: Reapers of the Doomed
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Default Shattering Assault Spiker

Well since a couple people have been private messaging me for the build and asking on here ill go ahead and put the build back up.

[Attributes]
16 Dagger
12 Critical Strikes
7 Shadow Arts
2 Smiting Prayers

[Skills]
1.Shadow Walk
2.Shadowy Burden
3.Black Lotus Strike
4.Shattering Assault
5.Black Spider Strike
6.Twisting Fangs
7.Dash
8.Judges Insight

You should note i use this build primarily for AB so hex removal and blind isn't too much of a problem. If you worried about Hex removal and blind drop shadow walk and dash for expose defenses/siphon speed and mending touch and reallocate points however you want. This is just the way I run the build.

Last edited by Aida; Jun 10, 2007 at 09:18 PM // 21:18..
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Old Jun 10, 2007, 04:19 AM // 04:19   #2
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Holy Veil > You
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Old Jun 10, 2007, 04:30 AM // 04:30   #3
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While that may be true, this is ab he's talking about.
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Old Jun 10, 2007, 04:35 AM // 04:35   #4
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And hex removal is not allowed in AB?

Why wasn't I informed of this?!?!?

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Old Jun 10, 2007, 04:56 AM // 04:56   #5
Ascalonian Squire
 
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While the holy veil argument is all well and true the same could be said about dozens of other assassin builds, theres just not enough slots on a bar to prepare for everything. With that beeing said observe your targets and chose which to spike wisely. Anyways any criticism is appreciated but plz dont reply with flames pointing out over obvious things. Another thing is if your worried about holy veil switch your attack combo to jagged strike>>wild strike>>shattering assault that takes care of hex removal and each attack recharges in 1-4 secs to you can keep the dmg coming.
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Old Jun 10, 2007, 05:16 AM // 05:16   #6
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Blinding Surge > You
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Old Jun 10, 2007, 05:23 AM // 05:23   #7
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Expose defenses is nice, considering every warrior in AB has riposte or some defensive stance, and every ranger has whirling and every second assassin has flashing blades.
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Old Jun 10, 2007, 06:29 AM // 06:29   #8
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im glad we're all mature enough to take criticism here.
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Old Jun 10, 2007, 07:17 AM // 07:17   #9
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This has nothing to do with criticism. When posted in the right way i have no problem with it, but when posting obvious things which nearly any assassin will have problems with in a flaming matter thats when it becomes a problem. I've been playing GW for over 2 years now and read these forums for nearly that long as well. Although during that time i've noticed the kind of flames and things that go on with this forum which was whats held me back for so long on taking a active role in beeing a member of these forums. And now that i finally do something constructive for the forums first thing i get in response is a flame. So no ty ill just go back to beeing a observer with nothing important to post, good day.
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Old Jun 10, 2007, 01:07 PM // 13:07   #10
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so what was the build..? why erase it lol.. were you that embarrassed? who cares what people think, especially on a forum.
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Old Jun 10, 2007, 01:10 PM // 13:10   #11
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You triple posted...can I see the build again pretty please? I want to know where to fuss is all about.
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Old Jun 11, 2007, 12:56 AM // 00:56   #12
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...Judge's Insight...??
Drop it and Shadowy Burden for Expose Defenses and Siphon Speed, that way you have two hexes and I doubt people carry Divert Hexes or Convert Hexes in AB.
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Old Jun 11, 2007, 03:50 AM // 03:50   #13
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Hex removal isn't illegal, but it's widely ignored in AB, where Mending Wammos and Boa sins flock to mate
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Old Jun 11, 2007, 06:38 AM // 06:38   #14
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Quote:
Originally Posted by Marverick
...Judge's Insight...??
Drop it and Shadowy Burden for Expose Defenses and Siphon Speed, that way you have two hexes and I doubt people carry Divert Hexes or Convert Hexes in AB.
The whole point of the build is to exploit the dmg of shattering assault using shadowy burden for -20 armor and judges insight for 20% Armor penetration, without those 2 skills this build has nothing to offer besides medicore dmg from shattering assault, the dmg from shattering assault using those 2 skills can range anywhere from 120-215 dmg per shot so why drop them?. I like deadly arts but the point of this build is to break away from that line which everyone seems to be using and try and use the shadow arts line for dmg buffing. If i was to drop judges insight and shadowy burden for siphon speed and expose defenses wouldnt this just be another shadow prison type of spike? And in that case why would i need to post it since everyone uses that build anyways.
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Old Jun 11, 2007, 06:57 AM // 06:57   #15
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its fun; it's also an old, old trick. the only innovation I see is judge's insight, but unless I'm mistaken, that has a horrible cast time and duration, moreso with low smiting.

Last edited by ArKaiN; Jun 11, 2007 at 07:12 AM // 07:12..
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Old Jun 11, 2007, 08:08 AM // 08:08   #16
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spiking fast > spiking big I'd say. In AB everyone seems to run 2 sups and a minor vigor anyway. The prep time for your spike and required energy are too high for this to be really effective and the window of opportunity is small.

JI+burden is better done with someone else taking JI. Take a [skill]Master of Magic[/skill], [skill]Signet of Removal[/skill] or [skill]Air of Enchantment[/skill] smiter and then train on a target.
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Old Jun 11, 2007, 09:12 AM // 09:12   #17
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Quote:
Originally Posted by phool
spiking fast > spiking big I'd say. In AB everyone seems to run 2 sups and a minor vigor anyway. The prep time for your spike and required energy are too high for this to be really effective and the window of opportunity is small.

JI+burden is better done with someone else taking JI. Take a [skill]Master of Magic[/skill], [skill]Signet of Removal[/skill] or [skill]Air of Enchantment[/skill] smiter and then train on a target.
lol while i would bring a personal smiter most people turn there head at the thought of having a smiter solely to buff targets for buffs. On that note judges insight lasts 10 secs with 2 smiting prayers which for me seems to be plenty to get off my combo. Even if it doesnt last all the way through the combo for some reason its only there to buff shattering assault really. So far i've been able to tear through Dark bond MM's, prot monks, and earth ele's with ease using this build, of course this is AB im talking about and in 4vs4 arena the setup time and stuff could present a problem. But heck for me this has been working great most targets dont last past shattering assault to see any degen or deepwound^^
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Old Jun 11, 2007, 09:26 AM // 09:26   #18
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Quote:
Originally Posted by Aida
lol while i would bring a personal smiter most people turn there head at the thought of having a smiter solely to buff targets for buffs.
I wouldn't expect that in AB either, dual and triple smite do work extremely well with shattering assault sins however.

Quote:
Originally Posted by Aida
But heck for me this has been working great most targets dont last past shattering assault to see any degen or deepwound^^
I can believe that, in AB. But why are you overkilling? If you're still getting all the kills with just burden, which you should be easily against 60ALs that aren't healed quite significently, drop JI for a self heal or utility or shorten your chain as appropriate. The bare minimum is really the ideal.
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Old Jun 11, 2007, 09:42 AM // 09:42   #19
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This is overkill to a extend but on some monks or warriors or even earth ele's you need all 4 attacks to bring them down which is why i bring all 4 attacks. For the most part though i just need black lotus to get to the chain without auto attacking for energy though. But i guess im just a big number freak i like seeing 170+ dmg per attack and seeing people say "WTF JUST HIT ME? ??" it brings me a sort of satisfaction you just cant get running the same build 9 other assassins are running at the same time but does the same thing as your build. Anyways this build does work alright running a jagged>>wild strike>>shattering combo but energy is tighter running that. Theres many options to run, this is just something i came up with to see how big of dmg i could get and i was just quite surprised at the results and wanted to share it. If the overkill worries some of you just shorten the combo up or drop JI for a self heal or hex/condition removal or another cover hex. Im just showing it how i've been running it lately.

Last edited by Aida; Jun 11, 2007 at 09:45 AM // 09:45..
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Old Jun 11, 2007, 09:54 AM // 09:54   #20
Frost Gate Guardian
 
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how about this?

1. Shadowy Burden
2. Black Mantis Thrust
3. Wild Strike
4. Shatering Asault
5. Impale? for a deepwound

All 3 attack skills have 4 sec recharge. This way u can spam shatering asault better and gives u a better snare. If u concentrate on reducing armor whats the point of using other duals other than shatering asault. And u won't get out of energy very fast unless u get no crits but if u use critical eye than is hard to not get any criticals.

I'm not saying that my combo is better than yours but i can switch target after a kill much faster while u have to wait for ur skills to recharge. Though I must agree that ur build can spike better.

Last edited by candyman_sb; Jun 11, 2007 at 04:05 PM // 16:05..
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